Learn Claude by real tasks, not lectures
The format is a story-driven game: you play as UNIT, a small robot, complete missions inside the real Claude, and leave every lesson with a working result.
- 01
Theory, kept short
A brief setup for the step, so you know what you are about to do and why. No lectures.
- 02
A mission in real Claude
You do the task inside the actual Claude, not a simulation. The platform is on one half of the screen, real Claude on the other.
- 03
An AI mentor grounded in the lesson
A mentor is available inside the step. It helps with the current lesson and can check your result. It stays grounded in the topic you are working on, so it does not send you off track.
- 04
A check
The step confirms the result before you move on, so progress means you actually did the thing.
- 05
A working result
You leave every lesson with something usable: a configured tool, an automation, a ready file. Learning by doing, not by watching.
What the mentor does and does not do
Each lesson has an AI mentor kept to the current lesson: it helps with the step you are on and does not wander off-topic.
No technical background is required: the program starts at installation and moves step by step; the Claude Code and product blocks are done without programming experience.